00001 //*****************************************************************// 00002 // Albany 2.0: Copyright 2012 Sandia Corporation // 00003 // This Software is released under the BSD license detailed // 00004 // in the file "license.txt" in the top-level Albany directory // 00005 //*****************************************************************// 00006 00007 #include "PHAL_Dimension.hpp" 00008 00009 const char * Dim::name() const 00010 { static const char n[] = "Dim" ; return n ; } 00011 const Dim & Dim::tag() 00012 { static const Dim myself ; return myself ; } 00013 00014 const char * VecDim::name() const 00015 { static const char n[] = "VecDim" ; return n ; } 00016 const VecDim & VecDim::tag() 00017 { static const VecDim myself ; return myself ; } 00018 00019 const char * QuadPoint::name() const 00020 { static const char n[] = "QuadPoint" ; return n ; } 00021 const QuadPoint & QuadPoint::tag() 00022 { static const QuadPoint myself ; return myself ; } 00023 00024 const char * Node::name() const 00025 { static const char n[] = "Node" ; return n ; } 00026 const Node & Node::tag() 00027 { static const Node myself ; return myself ; } 00028 00029 const char * Vertex::name() const 00030 { static const char n[] = "Vertex" ; return n ; } 00031 const Vertex & Vertex::tag() 00032 { static const Vertex myself ; return myself ; } 00033 00034 const char * Point::name() const 00035 { static const char n[] = "Point" ; return n ; } 00036 const Point & Point::tag() 00037 { static const Point myself ; return myself ; } 00038 00039 const char * Cell::name() const 00040 { static const char n[] = "Cell" ; return n ; } 00041 const Cell & Cell::tag() 00042 { static const Cell myself ; return myself ; } 00043 00044 const char * Face::name() const 00045 { static const char n[] = "Face" ; return n; } 00046 const Face & Face::tag() 00047 {static const Face myself ; return myself; } 00048 00049 const char * Dummy::name() const 00050 { static const char n[] = "Dummy" ; return n ; } 00051 const Dummy & Dummy::tag() 00052 { static const Dummy myself ; return myself ; }